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Aiming to instill honest
listener ethics in the 5+ year old audience, Music Games International (MGI)will bring out its one-of-a-kind new title, The Music
Pirates Game, in the spring of 2004. The general public has now
matured to the recognition that music piracy is morally wrong and that the most
effective way to fight it is by educating kids from an early age on about music
piracy and its consequences. According to RIAA President Cary Sherman, “The
music community's efforts have triggered a national conversation, especially
between parents and kids, about what's legal and illegal when it comes to music
on the Internet. In the end it will be decided not in the courtrooms, but at
kitchen tables across the country” (CNN.com, September 30, 2003). MGI’s
innovative Music Pirates Game will
provide a uniquely effective vehicle for conveying healthy listener ethics to
the youngest music lovers.
MGI is a Boston-based provider of cutting-edge, interactive
musical entertainment for children. For some time now, families
have felt the need for quality computer-based musical entertainment. MGI
provides a radical solution to this need and brings to children of all ages a
fresh form of entertainment that is both riveting fun and good, quick learning.
MGI takes music properties that have been highly successful in the traditional
media, and applies its patented software platform to convert the music to
interactive game formats. According to The
Houston Chronicle, the young company has accomplished the almost
impossible, because “in the children's software biz, there isn't much room left
to boldly go where no one has gone before.”
Taking this accomplishment
one step further, the Music Pirates Game
will demonstrate the rich educational potential of MGI’s innovatory approach to
making musical entertainment for kids. Loosely based on the Treasure Island story, this new PC game
will not only delight and enlighten kids musically, but will also powerfully
convey to them in the simplest, age-appropriate terms the message that music
piracy is wrong and illegal. It will caricature music piracy, embodied
especially in the figure of Captain Bootleg.
A crew of Music Pirates
steals the Music Treasure. Led away by the evil Captain Bootleg and his lapdog
called Laptop (which also functions as an actual laptop), they escape on their
brig and hide the Music Treasure on the remote Music Treasure Island. The child
player (identified with a young boy named Ma, top agent of the Funny Bureau of
Investigations (“FBI”), who also carries a laptop, must find the Island and
recover the Music Treasure. To do this, Ma must first assemble a map (which
turns out to be a map of the world) from pieces hidden in various places by the
Music Pirates. Ma travels freely from continent to continent in search of
clues, and in every place that he visits he must play an exciting music game to
get to the corresponding fragment of the Map. The hero learns something about
each continent’s unique musical tradition and heritage. When the entire Map is
assembled, Ma discovers the Music Treasure Island, where he encounters Captain
Bootleg and the Music Pirates face to face.
All the Music Pirates, with
the exception of Captain Bootleg, turn out to be regular kids. All they wanted
is to “play some music.” They are not evil, but ignorant: Captain Bootleg lured
them with his false promises. Captain Bootleg must now “face the music”: he is
put in a cage and loaded upon Ma’s speedboat. The ex Music Pirates promise, “No
more bootleg!” Each of them “gets a clue.” They lead the hero to the Music
Treasure, which opens when the game is won.
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